05
Old Products
This page is to showcase my older productions, most of which would be from my time at university, as to why they are here, I am proud enough to show them off, but may not be using the software they were first mad on anymore.
Final
Get to Know Us
This wouldn't be a page if I didn't include my Final project.
This project is centred on Affordances and Signifiers, the act of storytelling without actually telling the player. The examples of affordance and signifiers I always use are yellow interactable/climbable objects that you might find in games like Uncharted or the Last of Us or the infamous explosive red barrels.
Whilst the mesh and art associated with it might not meet my standards anymore, what it stands for does.
Character Concept Art



Get to Know Us
The concept art displayed is for two characters I designed as a part of a group project about a competitive game themed around spies and grappling hooks.
We have a younger more modern agent inspired by James Bond and an older more experienced former agent/rogue inspired by the archetype of the villain that was replaced by the hero. I wanted to showcase that the second character was older and outdated in the design, sharing the same equipment, but the younger agents gadgets being much more streamlined.
I did fully model and animate these characters but unfortunately it seems those meshes have been lost to time, these characters would however take a key impact in my understanding of "show, don't tell" and story telling by visuals.
Animation
The videos displayed showcase my first dabbles into 3D animation.
They may not be deserving of their own section, but I'd be amiss to not showcase them.
These projects, as well as some indie animations would be the motivation I needed to get into my own animation.

